Thursday, 23 March 2017

Editing

Editing


Within my product I have conducted a lot of post-production editing in order to make my product finalised, by adding the clips together and also adding effects to my product in order to make it more professional and realistic.

One editing technique that I used was just basic cutting and editing in order to create the basic layout for my product and to place the clips that I wanted into a certain order to get a sense of the layout of my trailer and what clips would go where.By doing this it allowed me to set the main part of my trailer up, so that I could then focus on the more detailed editing of filters, transitions and visual and audio effects.
Another editing technique that I used was by using a filter called 'camo' in order to dull-down the colours of the footage and make it look aged to conform to the conventions of the genre I chose, war. I also desaturated the footage to dull-down the colour and to make the colours of each frame match in order to make my product look professional otherwise it wold not fit together visually and he images would look different.
Within my product I edited in some transitions between shots, such as fade to black and fade from black. For example at the beginning of m trailer, it fades in from black to show a close up of the main character walking, and the camera following them, so that the character is walking, but he also stays in frame so that the audience are able to see facial expressions of the character and determine how he feels and his emotions.
For added effect, I added muzzle flash and the sounds of gunshots in order to add another sense of realism, as without the muzzle flashes it makes my product seem low quality and unprofessional. To add the muzzle flashes I found a short video of a muzzle flash, which i then saved. To add the muzzle flash to my product, I imported the video to After Effects and removed the background, so that only the muzzle flash is visible. I then overlaid the short video over the main video in order to make it look as if the character was actually shooting when pulling the trigger. To make it even more realistic, I synced the muzzle flash with the audio of the gunshots, so that when there was a 'bang' in the audio, a muzzle flash appeared that was in sync with the 'bang.

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