Evaluation Question 1
In what ways
does your media products use, develop or challenge forms and conventions of
real media products?
My media
products have used, developed, and challenged forms and conventions of real
media products in many ways, as it is what I had to do in order to ensure my
product looks original and professional, so that I was able to achieve a high
quality product.
I used YouTube
to present my final film product, I chose this as it is a website that allows
you to share videos on the internet and it is accessible by anyone who has
access to a computer device and has connection to the internet. By presenting
it on YouTube it means that I will have the ability to have a large audience
that will be able to view my product, also it can be shared, meaning that this
can increase the size of my audience further.
The genre
conventions are the conventions that would be things typically expected with
the genre that I have chosen (war). Conventions are mainly genre-specific as
the conventions will change dependent on the genre of the product. Some
conventions of the war genre are; explosions and shooting, destruction and
damage, and blood and gore. These conventions are associated with the war genre
as they are seen within nearly all war films, and that is why they have become
associated with that specific genre. An example of conventions within real
media products are in the film 'Fury', as within the film there are the
conventions of explosions and shooting (throughout the battle scenes and
fighting), destruction and damage (in certain scenes where things are blown-up
and destroyed), and blood and gore (in scenes after battles where the injuries
are shown as a result). I also included these conventions in my ancillary
products, so that the genre is easily identifiable and that it links closely to
the other product.
I have
conformed to these conventions within my product as I wanted to keep my product
original and not to steer too far away from the traditional conventions of the
war genre. I decided to do this so that the genre of my product will be easily
recognisable to the audience and anyone who views it. Conventions evident in my
product are explosions and shooting as there is a battle between the main
character and the 'German' where there is shooting and also the use of an
explosion when the 'German' throws a grenade. I have also used symbolic codes
within my product too, symbolic codes are codes that symbolise the genre of the
product. A symbolic code can be; mise-en-scene, props., or setting. A symbolic
code I used was the costume of my actors as they wore military uniforms and
helmets, which instantly connote war and danger, they are also symbolic to the
war genre. I think that the forms and conventions that I used in my product
work well, as they enforce the genre and also make the genre of my product
clearly recognisable.
One thing that
I did change about my product compared to professional media texts was the use
of only two characters, as in real media texts, war films often focus on a
group of soldiers as opposed to one individual soldier. I found that by doing
this it enables me to have a more personal feel to the story of the product. By
having only one main character, it allows the audience to focus on the one
character and develop a sense of emotion towards the character, instead of
there being a range of characters and the audience does not develop much
emotion for any of them. The use of two characters also supports the main plot
of my film, that he is all alone and has no way of getting help.
I was inspired
by professional media texts and also the history behind it, as I am interested
in the Second World War and this has had a large influence on my product.
Professional media texts that I was inspired by were things such as; Fury
(2014), Band of Brothers, and Saving Private Ryan. These media texts inspired
me due to the way that they are filmed, the plot behind them, and the action
sequences that take place. They also had an influence on my product, in terms
of mise-en-scene, camera, costume, and props.
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